π§ Roadmap
Where the world has been, and where the wind is blowing.
β In the world today
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Living combat
Turn-based battles with companions at your side β animated battle stage, hit reactions, floating damage.
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The Bloodfang Uprising
A ten-chapter main saga with tracked objectives, plus a quest journal that always knows your next step.
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Companion stories
Every recruitable companion has a personal arc that deepens with your bond β six of them hand-written, with keepsakes at the end.
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A world that ages
Real time becomes world years. Characters age and can die of old age; citizens bear children who grow up before your eyes.
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Lineage & heirs
Romance, family, and the right to continue your story as your own child when death comes.
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Player trading
Escrowed direct offers between players β what's promised is always real.
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Guilds
Found a company, pool a treasury, rise through five guild levels that pay every member bonus experience.
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Mounts & ships
The roads take time β and a good horse or a fast galleon shortens them.
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Dungeons
Three instanced delves, room by room to the boss: the Festering Warrens, the Drowned Archive, the Wyrmscale Depths.
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Crafting
Gather in resource regions, work the forge, and smith your way from daggers to masterworks.
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The Arena
Non-lethal ranked duels against the shadows of other champions β where worlds permit it.
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Conquest & claims
Claim territory, raise buildings for passive income, and break enemy garrisons across 30 contested regions.
π On the horizon
Direction, not promise β the order and shape of these will follow what players actually need.
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Balance & polish
Numbers tuned by real play: economy, combat pacing, progression curves.
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More depths
New dungeons, new companion arcs, and side-stories in the quiet corners of the map.
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World events
Seasonal happenings and world-wide threats that ask the whole realm to answer together.
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Guild ambitions
Guild halls on the map, shared undertakings, and rivalries worth the name.
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The third continent
The sea charts hint at more than two shoresβ¦
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π‘ Send us your thoughts β